Discussion Guide
Grades 6-8
Grades 9-10
Grades 11-12

Break the Game: Discussion Guide

Using This Guide

This guide is an invitation to dialogue. It is based on a belief in the power of human connection and designed for people who want to use Break the Game to engage family, friends, classmates, colleagues, and communities. In contrast to initiatives that foster debates in which participants try to convince others that they are right, this document envisions conversations undertaken in a spirit of openness in which people try to understand one another and expand their thinking by sharing viewpoints and listening actively.

The discussion prompts are intentionally crafted to help a wide range of audiences think more deeply about the issues in the film.Rather than attempting to address them all, choose one or two that best meet your needs and interests. And be sure to leave time to consider taking action. Planning next steps can help people leave the room feeling energized and optimistic, even in instances when conversations have been difficult.

For more detailed event planning and facilitation tips, visit https://communitynetwork.amdoc.org/.

Sources

About the authors

Elizabeth Kilmer, PhD

Elizabeth Kilmer, PhD is a licensed clinical psychologist dedicated to education and research in the use of applied games and resilient gaming communities with a focus on neurodivergent populations.

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Sarah Hays, PsyD

Sarah Hays, PsyD is a licensed clinician, author, and public speaker dedicated to revolutionizing the games industry and community through mental health-focused education, outreach, and mentorship. In her clinical practice, she specializes in working with neurodivergent, queer, and games industry individuals.

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